log

age author description
Fri, 30 Dec 2016 13:36:43 -0700 William Astle Handle player power capping correctly with thews flask default tip
Wed, 23 Dec 2015 12:35:10 -0700 William Astle Add "forwardrefmax" pragma so later version of lwasm build the source faster
Sat, 24 Jan 2015 08:29:43 -0700 William Astle Change to include 2015 in the final binaries
Sat, 24 Jan 2015 08:25:36 -0700 William Astle Fix typos in font data.
Sat, 03 Jan 2015 11:02:32 -0700 William Astle Fix typo in previous commit
Sat, 03 Jan 2015 09:44:53 -0700 William Astle Make ZPAUSE actually stop processing the ready queue.
Fri, 02 Jan 2015 21:32:03 -0700 William Astle Add in missing "EMPTY" keyword in kwlist_adj
Fri, 02 Jan 2015 21:16:23 -0700 William Astle Fix bug saving games.
Fri, 02 Jan 2015 19:48:35 -0700 William Astle Move pausemode variables out of main area.
Fri, 02 Jan 2015 18:52:22 -0700 William Astle Add credits command and display by default in pause mode.
Fri, 02 Jan 2015 18:31:30 -0700 William Astle ZPAUSE now has a way to resume the game
Fri, 02 Jan 2015 18:06:59 -0700 William Astle Fix backspace echo string
Fri, 02 Jan 2015 18:04:21 -0700 William Astle Add skeleton ZPAUSE command. Don't use it yet.
Fri, 02 Jan 2015 17:50:08 -0700 William Astle Fix glitch with "t" in the font data
Fri, 02 Jan 2015 17:47:58 -0700 William Astle Make command parser case insensitive
Fri, 02 Jan 2015 17:40:04 -0700 William Astle Converted to using ASCII throughout
Fri, 02 Jan 2015 15:14:09 -0700 William Astle Fix up comment formatting.
Fri, 02 Jan 2015 14:09:02 -0700 William Astle Properly disable sound when transferring control to Basic
Fri, 02 Jan 2015 13:55:23 -0700 William Astle Improved interface with Basic
Thu, 01 Jan 2015 23:51:41 -0700 William Astle Update copyright message
Thu, 01 Jan 2015 23:39:48 -0700 William Astle Initial support for full ASCII string rendering
Thu, 01 Jan 2015 23:02:58 -0700 William Astle Include missing file and Makefile modifications
Thu, 01 Jan 2015 23:01:23 -0700 William Astle Convert font to unpacked representation
Thu, 01 Jan 2015 22:32:23 -0700 William Astle Rename the PIA setting routines to be more descriptive
Thu, 01 Jan 2015 22:27:22 -0700 William Astle Fix missing vertex on "door to the right" graphic
Thu, 01 Jan 2015 22:16:32 -0700 William Astle Change SWI routines to just proper jump table
Thu, 01 Jan 2015 21:09:08 -0700 William Astle Fix missing vertex on open right passage image
Thu, 01 Jan 2015 21:01:55 -0700 William Astle Make graphics data more readable with some labels and macros
Thu, 01 Jan 2015 11:36:38 -0700 William Astle Remove SWI2 ROM call vector
Thu, 01 Jan 2015 11:09:17 -0700 William Astle Merge different paths for cassette removal and I/O fixes
Thu, 01 Jan 2015 11:02:58 -0700 William Astle Remove unused tape code and reset PIAs to Basic mode before load/save
Tue, 30 Dec 2014 13:32:56 -0700 William Astle Disable PIA stuff during load/save.
Mon, 29 Dec 2014 23:22:20 -0700 William Astle Make sure creature table can't overflow on level creation.
Mon, 29 Dec 2014 13:49:37 -0700 William Astle Update the pointer to the creature counts on game load
Mon, 29 Dec 2014 13:45:14 -0700 William Astle Make loading select the correct hole/ladder table pointer
Mon, 29 Dec 2014 13:19:17 -0700 William Astle Fixed level backgrounds on game load
Sun, 28 Dec 2014 22:23:23 -0700 William Astle Make IRQ handler play nice with Basic.
Sun, 28 Dec 2014 22:10:41 -0700 William Astle Make ZLOAD read from disk now.
Sun, 28 Dec 2014 16:10:55 -0700 William Astle Changed ZSAVE to save to disk.
Sun, 28 Dec 2014 13:14:31 -0700 William Astle Add close, read, and write operations to IO system
Sun, 28 Dec 2014 12:53:41 -0700 William Astle Add framework for handling disk files.
Sun, 28 Dec 2014 11:51:03 -0700 William Astle Update comments for the autostart.
Sun, 28 Dec 2014 11:00:33 -0700 William Astle Added autostart to the BIN file
Sun, 28 Dec 2014 00:57:35 -0700 William Astle Modify memory map to be compatible with Disk Basic
Sat, 27 Dec 2014 22:27:25 -0700 William Astle Initial version modified to load from disk.